Assassin's Creed IV (The first hour) / by Benjamin Sawyer

So, I've been playing the new Assassin's Creed (or should I say Arrssassin's Creed hehe) for about an hour now and I want to go ahead and give you all my initial impressions of the game.

I'm one of those freaks who loves a very well-done, CGI intro scene to any video game and Assassin's Creed has always been good about that. Well... they didn't do that this time. Kind of a bummer, but in no way does that say anything about the rest of the game, and it should never do that, and I believe I need to stop initially judging based on that. 

The world is so beautiful. Let me say that one more time. The water and vegatation-filled world is so gorgeous. I've played through a bit of Havana now, and it's the most aesthetically pleasing and eye-candied environment I've experienced in an Assassin's Creed game. 

The fun, puzzle-like experience of climbing buildings was killed in Assassin's Creed 3 and I was hoping there would be a change to bring back more of an excitement when it came to climbing anything in this game. What I can say is that no, not much has changed, and it's just as simple to climb anything in this one as it was in AC3. But no longer does everything look the same. Viewpoints are different, buildings are varied. It's pleasing to climb again at the least. 

Overall, this game has a very interesting take on the Animus, the story behind who we are, and I'm very excited to see what else this game has in store for us. I recommend it already. 

-love and kisses, Christian