Assassin's Creed Unity - First Thoughts / by Benjamin Sawyer

It has been a long time since I have been this excited for an Assassin's Creed release. Assassin's Creed 3 looked to be great but something about the Revolutionary War setting didn't quite sit well with me. Black Flag also had promise, but my fear that it would be a game too focused piracy and would forget the tenets of the creed were quickly justified. In all honesty, I haven't been this pumped for a Creed game since Brotherhood. Those first trailers, revealing your Brotherhood of assassins that would fight at your side, Ezio donning the hood of Il Mentore (the mentor), Renaissance Italy at its peak. It all spoke to me. Now, with Unity, we have another location as brilliant as Firenze, Roma, or Venezia, in the blood-soaked streets of revolutionary Paris. And if Victor Hugo's Les Miserables wasn't proof enough that this time was full of drama, then Assassin's Creed Unity swiftly reminds you.

A few hours into Unity, a few things are immediately apparent: This game was made for the Xbox One and PS4. It is beautiful. Environments have depth, light plays stunning games with the articulate architecture Notre Dame, and the streets are full of displeased Parisians. To fans of past games, they will be pleased to find out that the upgradeable estate/base has returned. The Cafe Theatre is full of opportunity as an operations hub, and the renovations are extensive and even open up missions for the player.


Finally, Paris is huge. I feel overwhelmed by the scope of it already and I have only unlocked three zones. There are at least another five. And the city is dense with activities and missions for the player to take on alone or with up to four friends.

So far, Assassin's Creed Unity has me hooked. Let's see if it can keep my attention. But right now, I have a lot of faith in this title.