Caleb and Eric sit down to talk about the feasibility of Singleplayer games in market that overwhelmingly favors multiplayer models. Can they remain the way they are or do they need to adapt? How would/should they adapt? Do they need to become more expensive to balance cost? There are a lot of questions here, many without definite answers yet. Listen to us talk through the ways the industry may change in the not-so-far future.
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