Mobile games are the games that everyone plays but nobody talks about. Nearly everyone has a cellphone, most of the people with a phone have a single game installed. In terms of market saturation, the mobile market is ripe for money making, in incredibly large sums. But there is a culture taboo around mobile games it seems. Most people don’t want to pay 3 or 4 dollars for a game, how then do developers convince them to purchase 10 or 20 dollar games?
This week on Bounty Board, the crew dives into the mobile gaming industry. How can developers appeal to more users? Is there a way to break the cultural conditioning that turns so many people away from mobile software? If games could temporarily block your notifications, would you play more? Join us for a lively discussion!
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