Posts tagged pixel pop festival 2017
Anthromancer: Beauty, Mystery, and Deadly Aesthetic

The goal of any game, table top, digital, or otherwise, is to catch your eye. Walking the floor of Pixel Pop 2017 there was one game in particular that shouted "Come look at this!" Anthromancer is the creation of the multitalented folks at Dancakes. Yes, that is correct. Pancake artists by day, the people at Dancakes are also hard at work on a board game that is damn beautiful.

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Zap Blastum: Cover-Based Action for All

Zap Blastum is fun. That is the first thing I thought as I tapped away at the screen, strategically placing myself against cover to take potshots at less guarded foes. An isometric perspective cover-based shooter, the game uses touch controls, a feature that will make the game a blast on mobile devices and tablets. It is easy enough to pick up. Touch the spot you want to run, touch the enemy you want to shoot. The complexity comes in the form of enemy types and cover angles.

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Marshall's Theory: Wading Through the President's Holographic Nightmares

With the current political climate as it is, it only makes sense that it impacts as many levels of media as possible. Benjamin Poynter's (@BenjaminPoynter) Marshall's Theory, puts players in control of the President of the United States during one of his nightmares. A strange mix of hilarity and morbidity, "Marshall's Theory [is] a game with a central theme of paranoia."

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Lucah: Carving Through a Nightmare of Self-Discovery

In the last year, several games have tried to revisit the aesthetic, both in appearance and difficulty, of retro Zelda. Perhaps the most notable to do this was last year's Hyper Light Drifter. A title by a small team that knocked the socks of of nostalgic gamers and newcomers alike. Next in that same lineup comes Lucah, a gritty game about a boy's journey through a world of nightmares on the way to self-discovery.

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The Humans Behind it All: Pixel Pop Festival 2017

I have been to three of four Pixel Pop Festival's, each in a different capacity. This year, as a journalist, I hoped to hone in on the theme in the bones of this year's indie showcasing festival. Within hours it was clear what Pixel Pop was trying to say. Games are made by humans. Normal people like you and me. Their successes and sacrifices were given a spotlight here, illustrating one message clear as day: Behind the games you love are people who have dedicated themselves to creating what they love.

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